Asset Creation for production

From Zero to Hero – Learn how to create stunning AAA assets.

THE PROGRAM

are you ready for this?

By the end of this course, you will have mastered the skills to create stunning assets to stand out in the VFX industry.

Wheter you are a junior or a more senior 3D artist, this mentorship is designed for people aspiring to create assets -whether photorealistic or cartoon- that can be used in real-world productions, including advertising, commercials, movies, and TV series.

Leveraging my 20+ years of experience as a 3D Generalist and VFX & CG Supervisor, with the mentorship on Asset Creation for Production I will provide my students with the knowledge and skills necessary to excel in today’s competitive market.

WANNA SEE AN EXAMPLE?!

HOW your MENTORSHIP
could BE...

1. Concept and Planning

  • Understanding project requirements
  • Selecting a suitable model based on the project needs
  • Brainstorming ideas and sketching initial concepts
  • Utilizing AI tools to aid in concept creation
  • Identifying key references for your model.
  • Use of PureRef to for gathering high-quality references.
  • Organizing and categorizing references for easy access.

2. Blocking the model in Maya

  • Intro to Maya & Customization
  • Setting up a new project in Maya
  • Organizing your scene for efficiency
  • Best practices for naming objects and maintaining hierarchy
  • Tips and tricks for efficient scene management
  • Basic modelling techniques
  • Blocking out the basic shapes of your model
  • Planning the proper topology

3. Advanced Modeling Techniques

  • Autoretopo tool in Maya
  • Retopo in Zbrush
  • Maya modelling toolkit
  • Maya vs Topogun
  • Cloth and Organic model with Marvelous Designer
  • Refine & Detaile complex models

4. Introduction to ZBrush

  • Overview of the ZBrush interface
  • Customizing the workspace for efficiency
  • Navigating in 3D space: rotate, zoom, and pan.
  • Understanding subtools and how to manage them
  • Overview of common brushes (Standard, ClayBuildup, Move, DamStandard, etc.)
  • Using alphas to add detailed surface textures
  • Working with multiple subdivision levels for detailed sculpting

5. UVs and UDIM Layout

  • Introduction to UV mapping concepts
  • Maya vs UV Layout vs Rizom UV
  • Techniques for creating efficient UV layouts
  • Choosing the best tool for your project needs
  • Unwrap the UVs of your model and create a UDIM layout

6. Intro Substance Painter

  • Intro to PBR workflow
  • Intro to Substance Painter
  • Customizing the workspace for efficiency
  • Navigating the 3D viewport: rotate, zoom, and pan
  • Understanding the Layers, Shelf, and Properties panels
  • Maps, Masks and Generators
  • Material vs Smart Material
  • Create your first Smart Material

7. Advanced Substance Painter

  • Creating a new project and understanding project settings
  • Importing a 3D model with UVs into Substance Painter
  • Understanding different types of mesh maps (normal, AO, curvature, etc.)
  • Baking high-resolution details onto the low-resolution model
  • Painting with brushes and alphas to create textures
  • Using Smart Masks to add procedural wear and tear
  • Understanding Anchor Point
  • Adding detail with generators
  • Setting up export presets for different render engines and game engines
  • Exporting textures in various formats

8. Intro to lighting & Lookdev

  • Intro to the rendering engines (Arnold Render, VRay, Renderman, Redshift, etc)
  • Types of lights (point, directional, area, etc.)
  • Light properties and settings
  • Hot to create your own HDRI
  • Use of the HDRI dome light
  • How to create and use a Turntable Setup

9. Advanced Lighting & Lookdev

  • Hypershade vs Node Editor
  • Procedural Shading approach in maya
  • Advanced shading network
  • Lighting techiniques in Maya
  • Render Layer and scene optimization
  • Standard and custom AOVs
  • Final render

10. Compositing & Final Touches

  • Intro to Nuke and its node-based approach
  • Setup a base comp for your asset
  • Create your own comp “template”
  • Use the AOVs to improve and “fix” your asset
  • Refine and push your asset to the next level
  • Render out your comp
  • How to present your job
hours per session
0

Every live session usually last 4 hour, divided in technical and practical parts.
In this way you can practice, right away, the topics I just explained.

WEEKS
0

During the duration of the course you’ll have all the the time to absorb the knowledge and put it into practice on the weekly assignment. We will have regular review of the work done to be sure you’re absorbing properly all the notion needed.

hours total
0

At the end of the mentorship I will be available for 2 extra sessions (1 hrs each) for final reviews of your projects and your professional reel.

Want to know more?

Book a  15 min 1 to 1 FREE call with me, I’ll be sure to answer all your questions.

FAQ

freequently asked questions

No Prior Experience Needed: Whether you’re just starting out or transitioning from another creative field, our program is designed to take you from the basics to a solid understanding of CG and VFX.

ABSOLUTELY
All the mentorship are unique, and completely tailor-made around your starting knowledge, your very specific needs and your goals.

Following this mentorship you will explore a professional workflow that will guide you through every steps of a VFX pipeline.

This is completely up to you, since the Mentorship will be completely designed around you; what you see here is just an example.
For sure, you’ll have all the foundational knowledge to continue the journey all by yourself with great confidence, and I will assist you in the next month with your next projects.